
“Persona 4 is a game reviewer’s dream.” – I can’t remember where I read this, but someone did say these words.
And I’m here to repeat them. Persona 4 is a game reviewer’s dream. It was hardly a mainstream title when it first came out, and even now that Persona is making a comeback with all these portable re-releases it still has a limited fanbase. This is what game reviewers live for. The chance to review a good game that passed by the masses, and tell the whole world about the wonderful experience they missed out on. Here’s what I’m trying to say: If you like JRPGs and own a PS2, buy Persona 4.
It combines elements from all over the JRPG spectrum, and it implements them very well. I may even go as far as saying it does so flawlessly, but that’s beyond my comprehension as an ameteur game reviewer, so we’ll just say it’s very, very good. Let’s see… It’s got a little bit of Pokemon, a bit of mechanics you might see in a dating sim, it’s got an old fashioned RPG dungeon crawling system, and, of course, it’s got the illusion of freedom, as is important in all RPGs. Although Persona 4 gives you a little bit too much freedom.
See, the game tells you what you have to do, but it doesn’t tell you how you should do it, or even when. You get to choose that all on your own. If you decide your time would be better spent flirting with girls than achieving your objective, then the chance to advance the story will pass you by, and you will have to reload your save file. In a way, it’s kind of similar to achieving missions in Dead Rising, only a lot less difficult and frantic.
So here’s the plot: You, [Protagonist #880], have just moved from the city to a small town called Inaba. After arriving there you begin to hear strange rumors about a TV channel that plays in the middle of the night, cleverly called the Midnight Channel. Supposedly when you gaze at your TV while the Midnight Channel is playing, the image of your true love will appear. But the reality of the Midnight Channel is much darker than the rumors, and soon you’ll find yourself able to go back and forth between the realm of reality and the TV realm by literally crawling through the screen of a television. From there, you meet up with several interesting characters who join you in your quest to solve the mystery behind the Midnight Channel using your newly gained special powers, provided to you by strange creatures known as Personas.

The Protagonist’s first Persona is quite intimidating, though relatively weak.
Normally, everyone can only have one Persona. But you, as the great and mighty protagonist of a JRPG, are allowed to carry and switch between multiple Personas, even during battle. As you progress and get stronger, the number of Personas you can hold will steadily increase, up to a maximum of twelve. In order to gain new Personas for use (which you will want to do as soon as possible, because your original Persona only remains useful for a very short amount of time) you must defeat ‘shadows’, the enemies of P4, and then play a ‘shuffle’ minigame at the end of the battle. If you can pick out the Persona card from the rest of the cards, you get to keep it and use it according to your will. Just like catching a Pokemon!
Once you’ve gathered a number of Personas, you have the ability to fuse them together to not only make stronger Personas, but also to free up some space in your Persona repertoire. This way you can keep capturing more and more Personas while, in the process, gathering fusion materials to make your Personas stronger. Simple process. Effective.
So obtaining and fusing Personas is great, but more importantly (to a certain group of people) is the social aspect of the game. Where most RPGs focus solely on growing stronger in combat and talking to NPCs is treated as nothing more than a way to advance the plot or learn new (usualy useless) information, P4 turns talking to people into a whole other aspect of the gameplay. By communicating with certain characters, you can befriend them and proceed to increase your social links with them. As these social links increase, your ability to fuse certain types of Personas will also rise. Not to mention when you max out a social link with a female character you have the option to become intimate with them. That’s right. Intimate.

The Protagonist seems to be buddying up well with Yukiko here.
So you’re not just restricted to fighting and improving your combat stats. You also have a completely different set of stats that are used purely for social interactions; namely Courage, Knowledge, Understanding, Expression, and Diligence. Increasing these stats is usually accomplished through reading certain books or taking part time jobs for some hands on experience (and a little extra cash). There’s so much to do in this game it’s ridiculous at times. You’ll be torn between choosing how to spend your after school hours, either talking to one of your friends, going inside the TV for some combat training, fishing by the riverbed, or maybe eating at a local restaurant. The freedom here is amazing.
But you can’t just do whatever you want all the time. If you don’t go into the TV to train and get new Personas, you won’t be strong enough to accomplish your goals as smoothly as you might have wanted. Basically what I’m saying is P4 is not free from one of the most annoying, yet for some reason crucial, part of any JRPG: Grinding. There are some points where you’ll find yourself running back and forth between two monster spawn points for an hour and a half just taking them down with everything you’ve got until your SP runs to zero and you have to exit the TV for the day. But then when you return the next day, it’s all worth it to see the monsters shrink in size before you.
Your power compared to that of the shadows in a dungeon are shown by the shadow’s size. Once you get around ten levels above them, they start to get really, really small and wimpy. They lose all intimidation and watching them float around becomes a form of entertainment in itself. Wonderful.
Since we’re on the subject, let’s talk about the dungeon crawling. Basically, before you enter any given dungeon, you have to pick the party members you would like to take with you. You can have three members accompany you into the dungeon, giving you a maximum party size of four. Unlike most JRPGs, you can see your party members at all times. They don’t sink into your body when they’re not needed, but they never get in the way either. It’s kind of pointless gameplay wise, but I think it’s a nice touch to be able to see your followers as you roam around the dungeon.

This is the very first dungeon you enter, along with your two friends Yosuke and Chie.
Anyway, when you enter a dungeon you start off on the first floor (a concept you should not be unfamiliar with) and on each floor is hidden a staircase, along with an assortment of enemies and treasure chests. Now all you have to do is scramble around until you find what you’re looking for. You can either try to find the staircase right away and just move up, or attempt to reveal the entire floor and get all the treasure, in the process running into several enemies which are crucial to defeat for the experience. The choice may seem obvious, but sometimes it’s better to run up as many floors as you can, avoiding combat completely if you can.
See, combat isn’t just initiated randomly. You have to come into contact with one of the shadows in order to start the fight. If the shadow touches you without you doing anything, it gets a preemptive strike on your party. This really sucks, so what you’re gonna wanna do is press the ‘x’ button to swing you sword, and try to hit the bastard from behind. If you hit a shadow with your weapon from the front or side, no one gets the preemptive strike. If you hit the shadow from behind, your party enters rape mode. That’s how it works.
In combat there are four main damaging elements, and two rarely used, but arguably more effective elements. The most popular ones are Wind, Fire, Electricity, and Ice. The other two are Darkness and Light. The key to winning most battles is to exploit your enemies’ weaknesses because, once you do so, you’re pretty much guaranteed to win the fight. When you hit an enemy with an element it is weak against, not only does it get knocked down, but you get an extra turn immediately afterward, meaning you can continue to exploit any other enemy on the field’s weakness until you’ve knocked all of them down in a single turn.
And what do you do once you’ve knocked them all down? You rape them, of course! One of your party members will say something like, “Now’s our chance! Let’s kick their asses!” and you can either press the ‘x’ button to agree with them, or the ‘o’ button to hold them back. Pressing ‘x’ initiates an All-Out Attack, where all of your party members run into a giant smokestack of rape and pillaging and attack your helpless enemies relentlessly. Once the smoke clears, your enemies will most likely be dead, unless they have the fortitude of a brick wall (which some enemies do).

The product of an all out attack early on in the game. Eventually, you’ll be able to deal around 1500 damage with one of these attacks.
And that’s pretty much the flow of dungeon crawling. Every few floors there’ll be a mini boss, and then, of course, the real boss is at the uppermost floor, which is usually identified by a save point sitting just outside some kind of massive door.
Story progression is done most often through cutscenes featuring the in game sprites standing in a static environment talking about things that have happened. This would normally be really unacceptable and boring in a video game, but you’ll actually be amazed by the characters and entranced by the excellent voice work put into each scene. Plus whoever wrote the dialog for this has a great sense of humor. The only problem is that the dialog was written by a Japanese person, so some of the Japanese humor is a tad difficult to comprehend. No worries though. If you’re the type of person who plays JRPGs you probably won’t mind.

It’s not all testacle jokes, I promise.
Oh right, speaking of the dialog and Japanese people, I should probably mention just how Japanese this game is. Of course it takes place in Japan, that’s not a big deal, it’s the fact that the English speaking characters use honorifics when addressing each other that really gets you. “Let’s hang out, Rise-chan.” “You’re my best friend, Yukiko-san.” Things like that. As someone who spends as much of his time playing video games as he does watching anime, this didn’t bother me. Like, at all. In fact I thought it was kind of cool. But if you’re some kind of Japan-hater and can’t stand to have honorifics in your English dialog, perhaps Persona 4 isn’t for you after all.
So yeah, it’s got more J than your average JRPG. For some people that’s a warning, for others that’s a selling point. I for one enjoy having cute little 3d rendered Japanese girls call me Senpai every time I do something cool. Maybe that’s why I don’t have a girlfriend in real life.
ANYWAY, back to something you care about, not all of the cutscenes are just boring ass speech. Some of the cutscenes actually feature boring ass animation! A-1 studios did some anime style cutscenes for Persona 4 and, to be honest, it doesn’t look like they got paid much, because they consist mostly of characters standing in a still pose with nothing but their mouths moving. It looks really cheap if you’re able to notice such things.
But enough about animation. That’s not what makes Persona 4 Persona 4. What makes P4 P4 is the music. There’s a reason the game comes with a separate soundtrack disc in the packaging, and that reason is that it’s goddamn amazing. Some people would probably disagree with me on this for several, indeterminable reasons, but I know that I’m not the only one who enjoys the music enough to play the soundtrack CD through my computer or while driving my car. It’s really something, I promise. Especially during the final boss fight.
Speaking of which, there are actually about three different final boss fights, depending on how you handle the game. I’ve been told there are four endings, but I was only able to get three: The bad ending, the normal ending, and the true ending. Sources say there’s a ‘worst’ ending, but, as I said, I don’t think I managed to get that one. And don’t worry, I’m not going to spoil any of them. I’ll just say that the game will end early if you get the bad ending. If you manage to move up to the normal ending though, then you get to traverse an extra dungeon and take on another final boss, a boss even more final than the last. But then, if you go even further and somehow unlock the true ending, you get to climb yet another dungeon with yet another final boss, EVEN MORE FINAL THAN THE LAST. Fortunately, this one is as final as you can get, and this is the one with the epic ass music.
It’s truly a masterpiece of a game, and I am honestly surprised that more people don’t know about this game. This is probably really unprofessional of me to say, but goddamnit, I’m gonna say it. Persona 4 beats the shit out of any Final Fantasy game I’ve ever played. Persona 4 is the King of JRPGs in my book. Atlus done me proud. Persona 4 is a very, very powerful game, up to the point where it starts to toy with your emotions, sometimes nearly forcing you to the brink of manly tears. I promise you, this game is worth your twenty dollars.
I went ahead and took the liberty of buying Persona 3 as well, since a lot of people seemed to like that one also. I haven’t gotten too far into it, and I probably won’t do a review of it, but it has piqued my interest in the Persona series. I am looking forward to Persona 5 like nobody’s business. Final Fantasy lately has been ruining everything I thought JRPGs were about, but Persona has restored my faith in the genre. Once again Atlus, bravo.
Bravo.